Minggu, 13 April 2008

Wi- fi technology

Wi-Fi (IPA: /ˈwaɪfaɪ/) is the common name for a popular wireless technology used in home networks, mobile phones, video games and more. Wi-Fi is supported by nearly every modern personal computer operating system and most advanced game consoles.
Advatages:

Wi-Fi allows LAN's(Local Area Networks) to be deployed without cabling for client devices, typically reducing the costs of network deployment and expansion. Spaces where cables cannot be run, such as outdoor areas and historical buildings, can host wireless LANs.
As of 2007 wireless network adapters are built into most modern laptops. The price of chipsets for Wi-Fi continues to drop, making it an economical networking option included in even more devices. Wi-Fi has become widespread in corporate infrastructures.
Different competitive brands of access points and client network interfaces are inter-operable at a basic level of service. Products designated as "Wi-Fi Certified" by the Wi-Fi Alliance are backwards inter-operable. Wi-Fi is a global set of standards. Unlike mobile telephones, any standard Wi-Fi device will work anywhere in the world.

Disadvantages:
Spectrum assignments and operational limitations are not consistent worldwide. Most of Europe allows for an additional 2 channels beyond those permitted in the U.S. for the 2.4 GHz band. (1–13 vs. 1–11); Japan has one more on top of that (1–14). Europe, as of 2007, was essentially homogeneous in this respect. A very confusing aspect is the fact that a Wi-Fi signal actually occupies five channels in the 2.4 GHz band resulting in only three non-overlapped channels in the U.S.: 1, 6, 11, and three or four in Europe: 1, 5, 9, 13 can be used if all the equipment on a specific area can be granted not to use 802.11b at all, even as fallback or beacon. Equivalent isotropically radiated power (EIRP) in the EU is limited to 20 dBm (0.1 W).

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